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Job Description:
Minimum Skills
• 5+ years’ experience modeling/texturing characters in Zbrush, Maya, 3DS Max or Mari, for features, commercial, VR experiences and/or video games.
• Solid understanding of character modeling in Zbrush and UV/ material application in Maya.
• Solid understanding of anatomy for realistic humanoid characters and creatures.
• Strong understanding of mechanical design and assemblies.
• Experience with Substance to create photo realistic textures and PBR materials.
• Comfortable working closely with team members in a highly iterative environment.
• Able to work independently, estimate task length and deliver polished assets on time.
• Self-motivated with excellent written and verbal communication skills.
• Demo material link is required & should include sample character production files. (model, Photoshop comp, textures, etc.).
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